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110 changed files with 9713 additions and 5 deletions
222
utils/Icons.qml
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222
utils/Icons.qml
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pragma Singleton
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import Quickshell
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import Quickshell.Io
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Singleton {
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id: root
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readonly property var osIcons: ({
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almalinux: "",
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alpine: "",
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arch: "",
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archcraft: "",
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arcolinux: "",
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artix: "",
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centos: "",
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debian: "",
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devuan: "",
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elementary: "",
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endeavouros: "",
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fedora: "",
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freebsd: "",
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garuda: "",
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gentoo: "",
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hyperbola: "",
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kali: "",
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linuxmint: "",
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mageia: "",
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openmandriva: "",
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manjaro: "",
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neon: "",
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nixos: "",
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opensuse: "",
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suse: "",
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sles: "",
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sles_sap: "",
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"opensuse-tumbleweed": "",
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parrot: "",
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pop: "",
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raspbian: "",
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rhel: "",
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rocky: "",
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slackware: "",
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solus: "",
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steamos: "",
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tails: "",
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trisquel: "",
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ubuntu: "",
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vanilla: "",
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void: "",
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zorin: ""
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})
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readonly property var weatherIcons: ({
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"113": "clear_day",
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"116": "partly_cloudy_day",
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"119": "cloud",
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"122": "cloud",
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"143": "foggy",
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"176": "rainy",
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"179": "rainy",
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"182": "rainy",
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"185": "rainy",
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"200": "thunderstorm",
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"227": "cloudy_snowing",
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"230": "snowing_heavy",
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"248": "foggy",
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"260": "foggy",
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"263": "rainy",
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"266": "rainy",
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"281": "rainy",
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"284": "rainy",
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"293": "rainy",
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"296": "rainy",
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"299": "rainy",
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"302": "weather_hail",
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"305": "rainy",
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"308": "weather_hail",
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"311": "rainy",
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"314": "rainy",
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"317": "rainy",
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"320": "cloudy_snowing",
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"323": "cloudy_snowing",
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"326": "cloudy_snowing",
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"329": "snowing_heavy",
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"332": "snowing_heavy",
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"335": "snowing",
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"338": "snowing_heavy",
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"350": "rainy",
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"353": "rainy",
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"356": "rainy",
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"359": "weather_hail",
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"362": "rainy",
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"365": "rainy",
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"368": "cloudy_snowing",
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"371": "snowing",
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"374": "rainy",
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"377": "rainy",
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"386": "thunderstorm",
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"389": "thunderstorm",
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"392": "thunderstorm",
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"395": "snowing"
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})
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readonly property var desktopEntrySubs: ({})
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readonly property var categoryIcons: ({
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WebBrowser: "web",
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Printing: "print",
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Security: "security",
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Network: "chat",
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Archiving: "archive",
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Compression: "archive",
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Development: "code",
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IDE: "code",
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TextEditor: "edit_note",
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Audio: "music_note",
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Music: "music_note",
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Player: "music_note",
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Recorder: "mic",
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Game: "sports_esports",
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FileTools: "files",
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FileManager: "files",
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Filesystem: "files",
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FileTransfer: "files",
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Settings: "settings",
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DesktopSettings: "settings",
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HardwareSettings: "settings",
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TerminalEmulator: "terminal",
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ConsoleOnly: "terminal",
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Utility: "build",
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Monitor: "monitor_heart",
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Midi: "graphic_eq",
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Mixer: "graphic_eq",
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AudioVideoEditing: "video_settings",
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AudioVideo: "music_video",
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Video: "videocam",
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Building: "construction",
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Graphics: "photo_library",
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"2DGraphics": "photo_library",
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RasterGraphics: "photo_library",
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TV: "tv",
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System: "host",
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Office: "content_paste"
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})
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property string osIcon: ""
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property string osName
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function getDesktopEntry(name: string): DesktopEntry {
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name = name.toLowerCase().replace(/ /g, "-");
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if (desktopEntrySubs.hasOwnProperty(name))
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name = desktopEntrySubs[name];
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return DesktopEntries.applications.values.find(a => a.id.toLowerCase() === name) ?? null;
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}
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function getAppIcon(name: string, fallback: string): string {
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return Quickshell.iconPath(getDesktopEntry(name)?.icon, fallback);
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}
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function getAppCategoryIcon(name: string, fallback: string): string {
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const categories = getDesktopEntry(name)?.categories;
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if (categories)
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for (const [key, value] of Object.entries(categoryIcons))
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if (categories.includes(key))
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return value;
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return fallback;
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}
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function getNetworkIcon(strength: int): string {
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if (strength >= 80)
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return "signal_wifi_4_bar";
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if (strength >= 60)
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return "network_wifi_3_bar";
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if (strength >= 40)
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return "network_wifi_2_bar";
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if (strength >= 20)
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return "network_wifi_1_bar";
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return "signal_wifi_0_bar";
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}
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function getBluetoothIcon(icon: string): string {
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if (icon.includes("headset") || icon.includes("headphones"))
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return "headphones";
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if (icon.includes("audio"))
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return "speaker";
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if (icon.includes("phone"))
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return "smartphone";
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return "bluetooth";
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}
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function getWeatherIcon(code: string): string {
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if (weatherIcons.hasOwnProperty(code))
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return weatherIcons[code];
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return "air";
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}
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FileView {
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path: "/etc/os-release"
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onLoaded: {
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const lines = text().split("\n");
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let osId = lines.find(l => l.startsWith("ID="))?.split("=")[1];
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if (root.osIcons.hasOwnProperty(osId))
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root.osIcon = root.osIcons[osId];
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else {
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const osIdLike = lines.find(l => l.startsWith("ID_LIKE="))?.split("=")[1];
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if (osIdLike)
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for (const id of osIdLike.split(" "))
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if (root.osIcons.hasOwnProperty(id))
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return root.osIcon = root.osIcons[id];
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}
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let nameLine = lines.find(l => l.startsWith("PRETTY_NAME="));
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if (!nameLine)
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nameLine = lines.find(l => l.startsWith("NAME="));
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root.osName = nameLine.split("=")[1].slice(1, -1);
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}
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}
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}
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15
utils/Paths.qml
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15
utils/Paths.qml
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pragma Singleton
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import Quickshell
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import Qt.labs.platform
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Singleton {
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id: root
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readonly property url home: StandardPaths.standardLocations(StandardPaths.HomeLocation)[0]
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readonly property url pictures: StandardPaths.standardLocations(StandardPaths.PicturesLocation)[0]
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readonly property url data: `${StandardPaths.standardLocations(StandardPaths.GenericDataLocation)[0]}/caelestia`
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readonly property url state: `${StandardPaths.standardLocations(StandardPaths.GenericStateLocation)[0]}/caelestia`
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readonly property url cache: `${StandardPaths.standardLocations(StandardPaths.GenericCacheLocation)[0]}/caelestia`
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}
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679
utils/scripts/fuzzysort.js
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679
utils/scripts/fuzzysort.js
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.pragma library
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var single = (search, target) => {
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if(!search || !target) return NULL
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var preparedSearch = getPreparedSearch(search)
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if(!isPrepared(target)) target = getPrepared(target)
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var searchBitflags = preparedSearch.bitflags
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if((searchBitflags & target._bitflags) !== searchBitflags) return NULL
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return algorithm(preparedSearch, target)
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}
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var go = (search, targets, options) => {
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if(!search) return options?.all ? all(targets, options) : noResults
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var preparedSearch = getPreparedSearch(search)
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var searchBitflags = preparedSearch.bitflags
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var containsSpace = preparedSearch.containsSpace
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var threshold = denormalizeScore( options?.threshold || 0 )
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var limit = options?.limit || INFINITY
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var resultsLen = 0; var limitedCount = 0
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var targetsLen = targets.length
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function push_result(result) {
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if(resultsLen < limit) { q.add(result); ++resultsLen }
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else {
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++limitedCount
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if(result._score > q.peek()._score) q.replaceTop(result)
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}
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}
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// This code is copy/pasted 3 times for performance reasons [options.key, options.keys, no keys]
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// options.key
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if(options?.key) {
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var key = options.key
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for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
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var target = getValue(obj, key)
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if(!target) continue
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if(!isPrepared(target)) target = getPrepared(target)
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if((searchBitflags & target._bitflags) !== searchBitflags) continue
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var result = algorithm(preparedSearch, target)
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if(result === NULL) continue
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if(result._score < threshold) continue
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result.obj = obj
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push_result(result)
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}
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// options.keys
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} else if(options?.keys) {
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var keys = options.keys
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var keysLen = keys.length
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outer: for(var i = 0; i < targetsLen; ++i) { var obj = targets[i]
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{ // early out based on bitflags
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var keysBitflags = 0
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for (var keyI = 0; keyI < keysLen; ++keyI) {
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var key = keys[keyI]
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var target = getValue(obj, key)
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if(!target) { tmpTargets[keyI] = noTarget; continue }
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if(!isPrepared(target)) target = getPrepared(target)
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tmpTargets[keyI] = target
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keysBitflags |= target._bitflags
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}
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if((searchBitflags & keysBitflags) !== searchBitflags) continue
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}
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if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) keysSpacesBestScores[i] = NEGATIVE_INFINITY
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for (var keyI = 0; keyI < keysLen; ++keyI) {
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target = tmpTargets[keyI]
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if(target === noTarget) { tmpResults[keyI] = noTarget; continue }
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tmpResults[keyI] = algorithm(preparedSearch, target, /*allowSpaces=*/false, /*allowPartialMatch=*/containsSpace)
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if(tmpResults[keyI] === NULL) { tmpResults[keyI] = noTarget; continue }
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// todo: this seems weird and wrong. like what if our first match wasn't good. this should just replace it instead of averaging with it
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// if our second match isn't good we ignore it instead of averaging with it
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if(containsSpace) for(let i=0; i<preparedSearch.spaceSearches.length; i++) {
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if(allowPartialMatchScores[i] > -1000) {
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if(keysSpacesBestScores[i] > NEGATIVE_INFINITY) {
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var tmp = (keysSpacesBestScores[i] + allowPartialMatchScores[i]) / 4/*bonus score for having multiple matches*/
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if(tmp > keysSpacesBestScores[i]) keysSpacesBestScores[i] = tmp
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}
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}
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if(allowPartialMatchScores[i] > keysSpacesBestScores[i]) keysSpacesBestScores[i] = allowPartialMatchScores[i]
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}
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}
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if(containsSpace) {
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for(let i=0; i<preparedSearch.spaceSearches.length; i++) { if(keysSpacesBestScores[i] === NEGATIVE_INFINITY) continue outer }
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} else {
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var hasAtLeast1Match = false
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for(let i=0; i < keysLen; i++) { if(tmpResults[i]._score !== NEGATIVE_INFINITY) { hasAtLeast1Match = true; break } }
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if(!hasAtLeast1Match) continue
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}
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var objResults = new KeysResult(keysLen)
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for(let i=0; i < keysLen; i++) { objResults[i] = tmpResults[i] }
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if(containsSpace) {
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var score = 0
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for(let i=0; i<preparedSearch.spaceSearches.length; i++) score += keysSpacesBestScores[i]
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} else {
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// todo could rewrite this scoring to be more similar to when there's spaces
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// if we match multiple keys give us bonus points
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var score = NEGATIVE_INFINITY
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for(let i=0; i<keysLen; i++) {
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var result = objResults[i]
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if(result._score > -1000) {
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if(score > NEGATIVE_INFINITY) {
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var tmp = (score + result._score) / 4/*bonus score for having multiple matches*/
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if(tmp > score) score = tmp
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}
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}
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if(result._score > score) score = result._score
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}
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}
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objResults.obj = obj
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objResults._score = score
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if(options?.scoreFn) {
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score = options.scoreFn(objResults)
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if(!score) continue
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score = denormalizeScore(score)
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objResults._score = score
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}
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if(score < threshold) continue
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push_result(objResults)
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}
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// no keys
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} else {
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for(var i = 0; i < targetsLen; ++i) { var target = targets[i]
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if(!target) continue
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if(!isPrepared(target)) target = getPrepared(target)
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if((searchBitflags & target._bitflags) !== searchBitflags) continue
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var result = algorithm(preparedSearch, target)
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if(result === NULL) continue
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if(result._score < threshold) continue
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push_result(result)
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}
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}
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if(resultsLen === 0) return noResults
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var results = new Array(resultsLen)
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for(var i = resultsLen - 1; i >= 0; --i) results[i] = q.poll()
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results.total = resultsLen + limitedCount
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return results
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}
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// this is written as 1 function instead of 2 for minification. perf seems fine ...
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// except when minified. the perf is very slow
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var highlight = (result, open='<b>', close='</b>') => {
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var callback = typeof open === 'function' ? open : undefined
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var target = result.target
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var targetLen = target.length
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var indexes = result.indexes
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var highlighted = ''
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var matchI = 0
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var indexesI = 0
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var opened = false
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var parts = []
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for(var i = 0; i < targetLen; ++i) { var char = target[i]
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if(indexes[indexesI] === i) {
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++indexesI
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if(!opened) { opened = true
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if(callback) {
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parts.push(highlighted); highlighted = ''
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} else {
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highlighted += open
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}
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}
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if(indexesI === indexes.length) {
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if(callback) {
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highlighted += char
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parts.push(callback(highlighted, matchI++)); highlighted = ''
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parts.push(target.substr(i+1))
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} else {
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highlighted += char + close + target.substr(i+1)
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}
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break
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}
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} else {
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if(opened) { opened = false
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if(callback) {
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parts.push(callback(highlighted, matchI++)); highlighted = ''
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} else {
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highlighted += close
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}
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}
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}
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highlighted += char
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}
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return callback ? parts : highlighted
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}
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var prepare = (target) => {
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if(typeof target === 'number') target = ''+target
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else if(typeof target !== 'string') target = ''
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var info = prepareLowerInfo(target)
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return new_result(target, {_targetLower:info._lower, _targetLowerCodes:info.lowerCodes, _bitflags:info.bitflags})
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}
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var cleanup = () => { preparedCache.clear(); preparedSearchCache.clear() }
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// Below this point is only internal code
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// Below this point is only internal code
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// Below this point is only internal code
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// Below this point is only internal code
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class Result {
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get ['indexes']() { return this._indexes.slice(0, this._indexes.len).sort((a,b)=>a-b) }
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set ['indexes'](indexes) { return this._indexes = indexes }
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['highlight'](open, close) { return highlight(this, open, close) }
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get ['score']() { return normalizeScore(this._score) }
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set ['score'](score) { this._score = denormalizeScore(score) }
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}
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class KeysResult extends Array {
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get ['score']() { return normalizeScore(this._score) }
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set ['score'](score) { this._score = denormalizeScore(score) }
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}
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var new_result = (target, options) => {
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const result = new Result()
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result['target'] = target
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result['obj'] = options.obj ?? NULL
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result._score = options._score ?? NEGATIVE_INFINITY
|
||||
result._indexes = options._indexes ?? []
|
||||
result._targetLower = options._targetLower ?? ''
|
||||
result._targetLowerCodes = options._targetLowerCodes ?? NULL
|
||||
result._nextBeginningIndexes = options._nextBeginningIndexes ?? NULL
|
||||
result._bitflags = options._bitflags ?? 0
|
||||
return result
|
||||
}
|
||||
|
||||
|
||||
var normalizeScore = score => {
|
||||
if(score === NEGATIVE_INFINITY) return 0
|
||||
if(score > 1) return score
|
||||
return Math.E ** ( ((-score + 1)**.04307 - 1) * -2)
|
||||
}
|
||||
var denormalizeScore = normalizedScore => {
|
||||
if(normalizedScore === 0) return NEGATIVE_INFINITY
|
||||
if(normalizedScore > 1) return normalizedScore
|
||||
return 1 - Math.pow((Math.log(normalizedScore) / -2 + 1), 1 / 0.04307)
|
||||
}
|
||||
|
||||
|
||||
var prepareSearch = (search) => {
|
||||
if(typeof search === 'number') search = ''+search
|
||||
else if(typeof search !== 'string') search = ''
|
||||
search = search.trim()
|
||||
var info = prepareLowerInfo(search)
|
||||
|
||||
var spaceSearches = []
|
||||
if(info.containsSpace) {
|
||||
var searches = search.split(/\s+/)
|
||||
searches = [...new Set(searches)] // distinct
|
||||
for(var i=0; i<searches.length; i++) {
|
||||
if(searches[i] === '') continue
|
||||
var _info = prepareLowerInfo(searches[i])
|
||||
spaceSearches.push({lowerCodes:_info.lowerCodes, _lower:searches[i].toLowerCase(), containsSpace:false})
|
||||
}
|
||||
}
|
||||
|
||||
return {lowerCodes: info.lowerCodes, _lower: info._lower, containsSpace: info.containsSpace, bitflags: info.bitflags, spaceSearches: spaceSearches}
|
||||
}
|
||||
|
||||
|
||||
|
||||
var getPrepared = (target) => {
|
||||
if(target.length > 999) return prepare(target) // don't cache huge targets
|
||||
var targetPrepared = preparedCache.get(target)
|
||||
if(targetPrepared !== undefined) return targetPrepared
|
||||
targetPrepared = prepare(target)
|
||||
preparedCache.set(target, targetPrepared)
|
||||
return targetPrepared
|
||||
}
|
||||
var getPreparedSearch = (search) => {
|
||||
if(search.length > 999) return prepareSearch(search) // don't cache huge searches
|
||||
var searchPrepared = preparedSearchCache.get(search)
|
||||
if(searchPrepared !== undefined) return searchPrepared
|
||||
searchPrepared = prepareSearch(search)
|
||||
preparedSearchCache.set(search, searchPrepared)
|
||||
return searchPrepared
|
||||
}
|
||||
|
||||
|
||||
var all = (targets, options) => {
|
||||
var results = []; results.total = targets.length // this total can be wrong if some targets are skipped
|
||||
|
||||
var limit = options?.limit || INFINITY
|
||||
|
||||
if(options?.key) {
|
||||
for(var i=0;i<targets.length;i++) { var obj = targets[i]
|
||||
var target = getValue(obj, options.key)
|
||||
if(target == NULL) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
var result = new_result(target.target, {_score: target._score, obj: obj})
|
||||
results.push(result); if(results.length >= limit) return results
|
||||
}
|
||||
} else if(options?.keys) {
|
||||
for(var i=0;i<targets.length;i++) { var obj = targets[i]
|
||||
var objResults = new KeysResult(options.keys.length)
|
||||
for (var keyI = options.keys.length - 1; keyI >= 0; --keyI) {
|
||||
var target = getValue(obj, options.keys[keyI])
|
||||
if(!target) { objResults[keyI] = noTarget; continue }
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
target._score = NEGATIVE_INFINITY
|
||||
target._indexes.len = 0
|
||||
objResults[keyI] = target
|
||||
}
|
||||
objResults.obj = obj
|
||||
objResults._score = NEGATIVE_INFINITY
|
||||
results.push(objResults); if(results.length >= limit) return results
|
||||
}
|
||||
} else {
|
||||
for(var i=0;i<targets.length;i++) { var target = targets[i]
|
||||
if(target == NULL) continue
|
||||
if(!isPrepared(target)) target = getPrepared(target)
|
||||
target._score = NEGATIVE_INFINITY
|
||||
target._indexes.len = 0
|
||||
results.push(target); if(results.length >= limit) return results
|
||||
}
|
||||
}
|
||||
|
||||
return results
|
||||
}
|
||||
|
||||
|
||||
var algorithm = (preparedSearch, prepared, allowSpaces=false, allowPartialMatch=false) => {
|
||||
if(allowSpaces===false && preparedSearch.containsSpace) return algorithmSpaces(preparedSearch, prepared, allowPartialMatch)
|
||||
|
||||
var searchLower = preparedSearch._lower
|
||||
var searchLowerCodes = preparedSearch.lowerCodes
|
||||
var searchLowerCode = searchLowerCodes[0]
|
||||
var targetLowerCodes = prepared._targetLowerCodes
|
||||
var searchLen = searchLowerCodes.length
|
||||
var targetLen = targetLowerCodes.length
|
||||
var searchI = 0 // where we at
|
||||
var targetI = 0 // where you at
|
||||
var matchesSimpleLen = 0
|
||||
|
||||
// very basic fuzzy match; to remove non-matching targets ASAP!
|
||||
// walk through target. find sequential matches.
|
||||
// if all chars aren't found then exit
|
||||
for(;;) {
|
||||
var isMatch = searchLowerCode === targetLowerCodes[targetI]
|
||||
if(isMatch) {
|
||||
matchesSimple[matchesSimpleLen++] = targetI
|
||||
++searchI; if(searchI === searchLen) break
|
||||
searchLowerCode = searchLowerCodes[searchI]
|
||||
}
|
||||
++targetI; if(targetI >= targetLen) return NULL // Failed to find searchI
|
||||
}
|
||||
|
||||
var searchI = 0
|
||||
var successStrict = false
|
||||
var matchesStrictLen = 0
|
||||
|
||||
var nextBeginningIndexes = prepared._nextBeginningIndexes
|
||||
if(nextBeginningIndexes === NULL) nextBeginningIndexes = prepared._nextBeginningIndexes = prepareNextBeginningIndexes(prepared.target)
|
||||
targetI = matchesSimple[0]===0 ? 0 : nextBeginningIndexes[matchesSimple[0]-1]
|
||||
|
||||
// Our target string successfully matched all characters in sequence!
|
||||
// Let's try a more advanced and strict test to improve the score
|
||||
// only count it as a match if it's consecutive or a beginning character!
|
||||
var backtrackCount = 0
|
||||
if(targetI !== targetLen) for(;;) {
|
||||
if(targetI >= targetLen) {
|
||||
// We failed to find a good spot for this search char, go back to the previous search char and force it forward
|
||||
if(searchI <= 0) break // We failed to push chars forward for a better match
|
||||
|
||||
++backtrackCount; if(backtrackCount > 200) break // exponential backtracking is taking too long, just give up and return a bad match
|
||||
|
||||
--searchI
|
||||
var lastMatch = matchesStrict[--matchesStrictLen]
|
||||
targetI = nextBeginningIndexes[lastMatch]
|
||||
|
||||
} else {
|
||||
var isMatch = searchLowerCodes[searchI] === targetLowerCodes[targetI]
|
||||
if(isMatch) {
|
||||
matchesStrict[matchesStrictLen++] = targetI
|
||||
++searchI; if(searchI === searchLen) { successStrict = true; break }
|
||||
++targetI
|
||||
} else {
|
||||
targetI = nextBeginningIndexes[targetI]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// check if it's a substring match
|
||||
var substringIndex = searchLen <= 1 ? -1 : prepared._targetLower.indexOf(searchLower, matchesSimple[0]) // perf: this is slow
|
||||
var isSubstring = !!~substringIndex
|
||||
var isSubstringBeginning = !isSubstring ? false : substringIndex===0 || prepared._nextBeginningIndexes[substringIndex-1] === substringIndex
|
||||
|
||||
// if it's a substring match but not at a beginning index, let's try to find a substring starting at a beginning index for a better score
|
||||
if(isSubstring && !isSubstringBeginning) {
|
||||
for(var i=0; i<nextBeginningIndexes.length; i=nextBeginningIndexes[i]) {
|
||||
if(i <= substringIndex) continue
|
||||
|
||||
for(var s=0; s<searchLen; s++) if(searchLowerCodes[s] !== prepared._targetLowerCodes[i+s]) break
|
||||
if(s === searchLen) { substringIndex = i; isSubstringBeginning = true; break }
|
||||
}
|
||||
}
|
||||
|
||||
// tally up the score & keep track of matches for highlighting later
|
||||
// if it's a simple match, we'll switch to a substring match if a substring exists
|
||||
// if it's a strict match, we'll switch to a substring match only if that's a better score
|
||||
|
||||
var calculateScore = matches => {
|
||||
var score = 0
|
||||
|
||||
var extraMatchGroupCount = 0
|
||||
for(var i = 1; i < searchLen; ++i) {
|
||||
if(matches[i] - matches[i-1] !== 1) {score -= matches[i]; ++extraMatchGroupCount}
|
||||
}
|
||||
var unmatchedDistance = matches[searchLen-1] - matches[0] - (searchLen-1)
|
||||
|
||||
score -= (12+unmatchedDistance) * extraMatchGroupCount // penality for more groups
|
||||
|
||||
if(matches[0] !== 0) score -= matches[0]*matches[0]*.2 // penality for not starting near the beginning
|
||||
|
||||
if(!successStrict) {
|
||||
score *= 1000
|
||||
} else {
|
||||
// successStrict on a target with too many beginning indexes loses points for being a bad target
|
||||
var uniqueBeginningIndexes = 1
|
||||
for(var i = nextBeginningIndexes[0]; i < targetLen; i=nextBeginningIndexes[i]) ++uniqueBeginningIndexes
|
||||
|
||||
if(uniqueBeginningIndexes > 24) score *= (uniqueBeginningIndexes-24)*10 // quite arbitrary numbers here ...
|
||||
}
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
if(isSubstring) score /= 1+searchLen*searchLen*1 // bonus for being a full substring
|
||||
if(isSubstringBeginning) score /= 1+searchLen*searchLen*1 // bonus for substring starting on a beginningIndex
|
||||
|
||||
score -= (targetLen - searchLen)/2 // penality for longer targets
|
||||
|
||||
return score
|
||||
}
|
||||
|
||||
if(!successStrict) {
|
||||
if(isSubstring) for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesBest)
|
||||
} else {
|
||||
if(isSubstringBeginning) {
|
||||
for(var i=0; i<searchLen; ++i) matchesSimple[i] = substringIndex+i // at this point it's safe to overwrite matchehsSimple with substr matches
|
||||
var matchesBest = matchesSimple
|
||||
var score = calculateScore(matchesSimple)
|
||||
} else {
|
||||
var matchesBest = matchesStrict
|
||||
var score = calculateScore(matchesStrict)
|
||||
}
|
||||
}
|
||||
|
||||
prepared._score = score
|
||||
|
||||
for(var i = 0; i < searchLen; ++i) prepared._indexes[i] = matchesBest[i]
|
||||
prepared._indexes.len = searchLen
|
||||
|
||||
const result = new Result()
|
||||
result.target = prepared.target
|
||||
result._score = prepared._score
|
||||
result._indexes = prepared._indexes
|
||||
return result
|
||||
}
|
||||
var algorithmSpaces = (preparedSearch, target, allowPartialMatch) => {
|
||||
var seen_indexes = new Set()
|
||||
var score = 0
|
||||
var result = NULL
|
||||
|
||||
var first_seen_index_last_search = 0
|
||||
var searches = preparedSearch.spaceSearches
|
||||
var searchesLen = searches.length
|
||||
var changeslen = 0
|
||||
|
||||
// Return _nextBeginningIndexes back to its normal state
|
||||
var resetNextBeginningIndexes = () => {
|
||||
for(let i=changeslen-1; i>=0; i--) target._nextBeginningIndexes[nextBeginningIndexesChanges[i*2 + 0]] = nextBeginningIndexesChanges[i*2 + 1]
|
||||
}
|
||||
|
||||
var hasAtLeast1Match = false
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = NEGATIVE_INFINITY
|
||||
var search = searches[i]
|
||||
|
||||
result = algorithm(search, target)
|
||||
if(allowPartialMatch) {
|
||||
if(result === NULL) continue
|
||||
hasAtLeast1Match = true
|
||||
} else {
|
||||
if(result === NULL) {resetNextBeginningIndexes(); return NULL}
|
||||
}
|
||||
|
||||
// if not the last search, we need to mutate _nextBeginningIndexes for the next search
|
||||
var isTheLastSearch = i === searchesLen - 1
|
||||
if(!isTheLastSearch) {
|
||||
var indexes = result._indexes
|
||||
|
||||
var indexesIsConsecutiveSubstring = true
|
||||
for(let i=0; i<indexes.len-1; i++) {
|
||||
if(indexes[i+1] - indexes[i] !== 1) {
|
||||
indexesIsConsecutiveSubstring = false; break;
|
||||
}
|
||||
}
|
||||
|
||||
if(indexesIsConsecutiveSubstring) {
|
||||
var newBeginningIndex = indexes[indexes.len-1] + 1
|
||||
var toReplace = target._nextBeginningIndexes[newBeginningIndex-1]
|
||||
for(let i=newBeginningIndex-1; i>=0; i--) {
|
||||
if(toReplace !== target._nextBeginningIndexes[i]) break
|
||||
target._nextBeginningIndexes[i] = newBeginningIndex
|
||||
nextBeginningIndexesChanges[changeslen*2 + 0] = i
|
||||
nextBeginningIndexesChanges[changeslen*2 + 1] = toReplace
|
||||
changeslen++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
score += result._score / searchesLen
|
||||
allowPartialMatchScores[i] = result._score / searchesLen
|
||||
|
||||
// dock points based on order otherwise "c man" returns Manifest.cpp instead of CheatManager.h
|
||||
if(result._indexes[0] < first_seen_index_last_search) {
|
||||
score -= (first_seen_index_last_search - result._indexes[0]) * 2
|
||||
}
|
||||
first_seen_index_last_search = result._indexes[0]
|
||||
|
||||
for(var j=0; j<result._indexes.len; ++j) seen_indexes.add(result._indexes[j])
|
||||
}
|
||||
|
||||
if(allowPartialMatch && !hasAtLeast1Match) return NULL
|
||||
|
||||
resetNextBeginningIndexes()
|
||||
|
||||
// allows a search with spaces that's an exact substring to score well
|
||||
var allowSpacesResult = algorithm(preparedSearch, target, /*allowSpaces=*/true)
|
||||
if(allowSpacesResult !== NULL && allowSpacesResult._score > score) {
|
||||
if(allowPartialMatch) {
|
||||
for(var i=0; i<searchesLen; ++i) {
|
||||
allowPartialMatchScores[i] = allowSpacesResult._score / searchesLen
|
||||
}
|
||||
}
|
||||
return allowSpacesResult
|
||||
}
|
||||
|
||||
if(allowPartialMatch) result = target
|
||||
result._score = score
|
||||
|
||||
var i = 0
|
||||
for (let index of seen_indexes) result._indexes[i++] = index
|
||||
result._indexes.len = i
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// we use this instead of just .normalize('NFD').replace(/[\u0300-\u036f]/g, '') because that screws with japanese characters
|
||||
var remove_accents = (str) => str.replace(/\p{Script=Latin}+/gu, match => match.normalize('NFD')).replace(/[\u0300-\u036f]/g, '')
|
||||
|
||||
var prepareLowerInfo = (str) => {
|
||||
str = remove_accents(str)
|
||||
var strLen = str.length
|
||||
var lower = str.toLowerCase()
|
||||
var lowerCodes = [] // new Array(strLen) sparse array is too slow
|
||||
var bitflags = 0
|
||||
var containsSpace = false // space isn't stored in bitflags because of how searching with a space works
|
||||
|
||||
for(var i = 0; i < strLen; ++i) {
|
||||
var lowerCode = lowerCodes[i] = lower.charCodeAt(i)
|
||||
|
||||
if(lowerCode === 32) {
|
||||
containsSpace = true
|
||||
continue // it's important that we don't set any bitflags for space
|
||||
}
|
||||
|
||||
var bit = lowerCode>=97&&lowerCode<=122 ? lowerCode-97 // alphabet
|
||||
: lowerCode>=48&&lowerCode<=57 ? 26 // numbers
|
||||
// 3 bits available
|
||||
: lowerCode<=127 ? 30 // other ascii
|
||||
: 31 // other utf8
|
||||
bitflags |= 1<<bit
|
||||
}
|
||||
|
||||
return {lowerCodes:lowerCodes, bitflags:bitflags, containsSpace:containsSpace, _lower:lower}
|
||||
}
|
||||
var prepareBeginningIndexes = (target) => {
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = []; var beginningIndexesLen = 0
|
||||
var wasUpper = false
|
||||
var wasAlphanum = false
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
var targetCode = target.charCodeAt(i)
|
||||
var isUpper = targetCode>=65&&targetCode<=90
|
||||
var isAlphanum = isUpper || targetCode>=97&&targetCode<=122 || targetCode>=48&&targetCode<=57
|
||||
var isBeginning = isUpper && !wasUpper || !wasAlphanum || !isAlphanum
|
||||
wasUpper = isUpper
|
||||
wasAlphanum = isAlphanum
|
||||
if(isBeginning) beginningIndexes[beginningIndexesLen++] = i
|
||||
}
|
||||
return beginningIndexes
|
||||
}
|
||||
var prepareNextBeginningIndexes = (target) => {
|
||||
target = remove_accents(target)
|
||||
var targetLen = target.length
|
||||
var beginningIndexes = prepareBeginningIndexes(target)
|
||||
var nextBeginningIndexes = [] // new Array(targetLen) sparse array is too slow
|
||||
var lastIsBeginning = beginningIndexes[0]
|
||||
var lastIsBeginningI = 0
|
||||
for(var i = 0; i < targetLen; ++i) {
|
||||
if(lastIsBeginning > i) {
|
||||
nextBeginningIndexes[i] = lastIsBeginning
|
||||
} else {
|
||||
lastIsBeginning = beginningIndexes[++lastIsBeginningI]
|
||||
nextBeginningIndexes[i] = lastIsBeginning===undefined ? targetLen : lastIsBeginning
|
||||
}
|
||||
}
|
||||
return nextBeginningIndexes
|
||||
}
|
||||
|
||||
var preparedCache = new Map()
|
||||
var preparedSearchCache = new Map()
|
||||
|
||||
// the theory behind these being globals is to reduce garbage collection by not making new arrays
|
||||
var matchesSimple = []; var matchesStrict = []
|
||||
var nextBeginningIndexesChanges = [] // allows straw berry to match strawberry well, by modifying the end of a substring to be considered a beginning index for the rest of the search
|
||||
var keysSpacesBestScores = []; var allowPartialMatchScores = []
|
||||
var tmpTargets = []; var tmpResults = []
|
||||
|
||||
// prop = 'key' 2.5ms optimized for this case, seems to be about as fast as direct obj[prop]
|
||||
// prop = 'key1.key2' 10ms
|
||||
// prop = ['key1', 'key2'] 27ms
|
||||
// prop = obj => obj.tags.join() ??ms
|
||||
var getValue = (obj, prop) => {
|
||||
var tmp = obj[prop]; if(tmp !== undefined) return tmp
|
||||
if(typeof prop === 'function') return prop(obj) // this should run first. but that makes string props slower
|
||||
var segs = prop
|
||||
if(!Array.isArray(prop)) segs = prop.split('.')
|
||||
var len = segs.length
|
||||
var i = -1
|
||||
while (obj && (++i < len)) obj = obj[segs[i]]
|
||||
return obj
|
||||
}
|
||||
|
||||
var isPrepared = (x) => { return typeof x === 'object' && typeof x._bitflags === 'number' }
|
||||
var INFINITY = Infinity; var NEGATIVE_INFINITY = -INFINITY
|
||||
var noResults = []; noResults.total = 0
|
||||
var NULL = null
|
||||
|
||||
var noTarget = prepare('')
|
||||
|
||||
// Hacked version of https://github.com/lemire/FastPriorityQueue.js
|
||||
var fastpriorityqueue=r=>{var e=[],o=0,a={},v=r=>{for(var a=0,v=e[a],c=1;c<o;){var s=c+1;a=c,s<o&&e[s]._score<e[c]._score&&(a=s),e[a-1>>1]=e[a],c=1+(a<<1)}for(var f=a-1>>1;a>0&&v._score<e[f]._score;f=(a=f)-1>>1)e[a]=e[f];e[a]=v};return a.add=(r=>{var a=o;e[o++]=r;for(var v=a-1>>1;a>0&&r._score<e[v]._score;v=(a=v)-1>>1)e[a]=e[v];e[a]=r}),a.poll=(r=>{if(0!==o){var a=e[0];return e[0]=e[--o],v(),a}}),a.peek=(r=>{if(0!==o)return e[0]}),a.replaceTop=(r=>{e[0]=r,v()}),a}
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var q = fastpriorityqueue() // reuse this
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Add table
Add a link
Reference in a new issue