import "root:/widgets" import "root:/services" import "root:/config" import QtQuick import QtQuick.Controls import QtQuick.Effects Slider { id: root required property string icon property real oldValue orientation: Qt.Vertical background: StyledRect { color: Colours.alpha(Colours.palette.m3surfaceContainer, true) radius: Appearance.rounding.full StyledRect { anchors.left: parent.left anchors.right: parent.right y: root.handle.y implicitHeight: parent.height - y color: Colours.alpha(Colours.palette.m3secondary, true) radius: Appearance.rounding.full } } handle: Item { id: handle property bool moving y: root.visualPosition * (root.availableHeight - height) implicitWidth: root.width implicitHeight: root.width RectangularShadow { anchors.fill: parent radius: rect.radius color: Colours.palette.m3shadow blur: 5 spread: 0 } StyledRect { id: rect anchors.fill: parent color: Colours.alpha(Colours.palette.m3inverseSurface, true) radius: Appearance.rounding.full MouseArea { anchors.fill: parent cursorShape: Qt.PointingHandCursor onPressed: event => event.accepted = false } MaterialIcon { id: icon property bool moving: handle.moving function update(): void { animate = !moving; text = moving ? Qt.binding(() => Math.round(root.value * 100)) : Qt.binding(() => root.icon); font.pointSize = moving ? Appearance.font.size.small : Appearance.font.size.normal; font.family = moving ? Appearance.font.family.sans : Appearance.font.family.material; } animate: true text: root.icon color: Colours.palette.m3inverseOnSurface anchors.centerIn: parent Behavior on moving { SequentialAnimation { NumberAnimation { target: icon property: "scale" from: 1 to: 0 duration: Appearance.anim.durations.normal / 2 easing.type: Easing.BezierSpline easing.bezierCurve: Appearance.anim.curves.standardAccel } ScriptAction { script: icon.update() } NumberAnimation { target: icon property: "scale" from: 0 to: 1 duration: Appearance.anim.durations.normal / 2 easing.type: Easing.BezierSpline easing.bezierCurve: Appearance.anim.curves.standardDecel } } } } } } onPressedChanged: handle.moving = pressed onValueChanged: { if (Math.abs(value - oldValue) < 0.01) return; oldValue = value; handle.moving = true; stateChangeDelay.restart(); } Timer { id: stateChangeDelay interval: 500 onTriggered: { if (!root.pressed) handle.moving = false; } } Behavior on value { NumberAnimation { duration: Appearance.anim.durations.large easing.type: Easing.BezierSpline easing.bezierCurve: Appearance.anim.curves.standard } } }