136 lines
3.9 KiB
QML
136 lines
3.9 KiB
QML
import "root:/widgets"
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import "root:/services"
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import "root:/config"
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Effects
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Slider {
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id: root
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required property string icon
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property real oldValue
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orientation: Qt.Vertical
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background: StyledRect {
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color: Colours.alpha(Colours.palette.m3surfaceContainer, true)
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radius: Appearance.rounding.full
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StyledRect {
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anchors.left: parent.left
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anchors.right: parent.right
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y: root.handle.y
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implicitHeight: parent.height - y
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color: Colours.alpha(Colours.palette.m3secondary, true)
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radius: Appearance.rounding.full
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}
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}
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handle: Item {
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id: handle
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property bool moving
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y: root.visualPosition * (root.availableHeight - height)
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implicitWidth: root.width
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implicitHeight: root.width
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RectangularShadow {
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anchors.fill: parent
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radius: rect.radius
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color: Colours.palette.m3shadow
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blur: 5
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spread: 0
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}
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StyledRect {
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id: rect
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anchors.fill: parent
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color: Colours.alpha(Colours.palette.m3inverseSurface, true)
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radius: Appearance.rounding.full
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MouseArea {
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anchors.fill: parent
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cursorShape: Qt.PointingHandCursor
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onPressed: event => event.accepted = false
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}
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MaterialIcon {
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id: icon
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property bool moving: handle.moving
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function update(): void {
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animate = !moving;
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text = moving ? Qt.binding(() => Math.round(root.value * 100)) : Qt.binding(() => root.icon);
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font.pointSize = moving ? Appearance.font.size.small : Appearance.font.size.normal;
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font.family = moving ? Appearance.font.family.sans : Appearance.font.family.material;
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}
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animate: true
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text: root.icon
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color: Colours.palette.m3inverseOnSurface
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anchors.centerIn: parent
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Behavior on moving {
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SequentialAnimation {
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NumberAnimation {
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target: icon
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property: "scale"
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from: 1
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to: 0
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duration: Appearance.anim.durations.normal / 2
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standardAccel
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}
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ScriptAction {
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script: icon.update()
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}
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NumberAnimation {
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target: icon
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property: "scale"
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from: 0
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to: 1
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duration: Appearance.anim.durations.normal / 2
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standardDecel
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}
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}
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}
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}
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}
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}
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onPressedChanged: handle.moving = pressed
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onValueChanged: {
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if (Math.abs(value - oldValue) < 0.01)
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return;
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oldValue = value;
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handle.moving = true;
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stateChangeDelay.restart();
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}
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Timer {
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id: stateChangeDelay
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interval: 500
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onTriggered: {
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if (!root.pressed)
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handle.moving = false;
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}
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}
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Behavior on value {
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NumberAnimation {
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duration: Appearance.anim.durations.large
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}
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}
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}
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